First off, in recent years, a large staple of Japanese games is to have overwhelmingly obnoxious characters as your protagonists and to have every conversation be about as wordy as a Dostoevsky (without any substance). That guy on the cover, his name is Nine. He's a prick and is always making things more difficult than they have to be. The girl, she's relatively logical magic type chick named Aisha, her arch is to realize that she should be more like him who does nothing but talk shit to everyone and whine a bunch. Also, they totally fall in love in less than 10 hours.
My other big gripe with this game is that it looks like an early Playstation 2 game, which doesn't matter that much, because my favorite game of all time looks like this.
This is easily one of my favorite moments in gaming history. |
The nice thing about Last Rebellion is the imagination that it puts forth. It's one of those classic Japanese feeling storylines, where there are two competing gods. One with the power of life, the other with the power of death. The life god has grown too powerful and is making it so that people and monsters aren't staying dead, thus the world is gradually becoming a monster paradise and they can't really be stopped. The death god then assigned two different types of people in this world to deal with the problem. There are Blades who are there to fight the monsters and Sealers who are there to seal their souls away so they won't come back. The main characters meet when Nine, the strongest of the Blades, is stabbed in the back and is dying and Aisha casts a forbidden spell to absorb his soul into her. Thus they set off on a journey to set things right, where only one can exist at a time. So if you're playing as him, you can abruptly change to her. This also works in combat, and allows you to attack a whole lot more because of it.
The big thing about this game is that the music is fantastic! It sets the mood very well and I often time would find myself just leaving on the main menu while working on other stuff, just to hear it. In fact, the music was way too good for this game, which is a terrible shame.
Overall, the joy of a JRPG is that you can sink 100 hours into an engrossing story and feel a great connection to the main characters while it happens. You know a JRPG has been successful, when you are watching the end credits out of respect, and reflecting on the great moments that you were lucky enough to experience. For this game, during the end credits, I was only thinking of how cool the music for this whole game was in spite of the nothingness that was the game. It was too easy, and finished with all side missions and everything in 11 hours. That's just depressing. It's a pretty terrible game, but at least I got a bit of that Japanese gaming that I've been missing.
Oh, by the way, I killed this dragon! That's 3 games in a row with dragon killing! Booyah! |