The real selling point to this game, was the concept that it was an entirely coop campaign, and unlike many games, it's storyline was set up as such. This way, whoever was playing the second character wasn't just vanishing during storyline cut scenes and so on. The problem here is that there is pretty much no storyline at all.
At least Lucy Lawless voices this character, but I think the sound was recorded in someone's bathroom, as it sounds terrible. |
The 'story' goes like this:
1. 2 characters are lead to a town to go on a quest by Lucy Lawless showing up in their dreams. (My dreams with Lucy Lawless in them are so much better, but let's move on.)
2. They are greedy and want money for whatever reason (they never say why).
3. They try to convince you that they become heroic after a while, but they don't really try that hard.
4. The game ends with what can only be called a twist... maybe (again, there is no investment in these characters at all, so it's pretty much useless).
Fair enough. In this day and age, story is often the least important thing about games, after all, look how successful the Halo series is with it's whole go here and destroy this storyline that everyone raves about. Speaking of Halo, Bungie (the company who up until now has made all of the Halo games) has this mentality of creating the most fun 30 seconds you can have over and over again. This clearly was something that came through with the makers of this game, except instead of the 30 seconds of fun formula, it instead uses the 15 minutes of annoying enemies attacking non stop over and over again. It just gets old, and if you think about it, every chapter is probably 20 rooms with a metric ton of padding to keep you in each one before moving to the next.
From a game-play standpoint, this game isn't terrible, though the swordplay is a bit on the loose side and tends to degenerate into tapping the attack button over and over again. Fortunately, as you develop more powerful skills and magics, you probably can do without using a sword ever again. There is also a pretty decent bow and arrow/ third person shooter mechanic that works pretty well, with the exception of the arrows refusing to hit the targets some time. For example, you see an enemy, aim for his head and fire but another enemy walks partially in front of him. Instead of the enemy in front taking the hit or the enemy in the back taking the hit, somehow neither one takes a hit at all. This came up many times, and leads me to believe that you can only hit the one you are targeting.
Worst of all though, is the shitty comic relief jammed into the dialogue all through this game. You will likely hear the characters say something that is poking fun at how crappy the game's formula is.
Here are a few examples of this.
1. It's not uncommon to pick up a health potion and have them say, "You can never have too many health potions", which is bullshit cause you can only have 3.
2. They love to make reference to how you are always encountering yet another gigantic door to get to the next area.
3. "It's raining targets" one of the characters will say when you are under attack by endless enemies over and over again, which isn't funny because you've already heard this exact comment said about 35 times by the end of the game.
4. They refer to how the enemies never stop coming constantly, which again, you will be saying way before they will, so it's just annoying having the game say, "Oh yeah, the game designers totally knew there were too many enemies."
Overall, Hunted isn't a good game at all. I couldn't recommend it to anyone, and would suggest just steering clear of it all together.
Platinum trophy note: I managed to get the platinum, but the game has a really bizarre issue with it's trophy for picking up all of the crystals in the game. This little glitch made me have to play through the whole sodding game a second time. If you do intend to go for this platinum be sure to study the trophy guide on ps3trophies.org to save yourself several miserable hours of gameplay.
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