Chapter 3: The magic touch |
Alas though, this series is not about the great games on the console, but how the controls have changed the way we play. The iPhone fares pretty well. It doesn't feel like a tacked on gimmick, so much as a relative advancement, but I would be delusional if I said it was perfect. The touch screen controls, often serve to take you out of the experience, and occasionally leave you struggling to get the control that you would have with a controller. Specific examples would be with Chrono Trigger at a part when you have to catch a rat by running and turning sharp corners after him, and Dead Space when there are several enemies on the screen and you are trying to aim at specific ones in specific ways. Don't get me wrong though, it's definitely functional, but limited in intense parts. On that note, Mega Man games, flat out, don't work on the iPhone.
The iPhone is a lot like the Nintendo DS, in that it isn't played in the best of ways, but it has great gaming support, with games that I would call every bit as good as console games. Overall, the iPhone actually accomplished the goal of allowing the casual crowd to get interested in gaming, without lying to them and telling them that gaming was something else this whole time.
I like my iPhone a lot, but it's still no substitute for buttons.
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